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His movement speed won't be slowed by it either.īeing a Spider, Webber has the advantage of producing Silk, which he uses to slowly grow a beard. Moreover, when walking on spider webbing coming from things such as Spider Dens, Webber won't cause the Spiders to come out. There's no limit on how many Spiders can follow Webber at a time. Additionally, when befriending a Spider, up to 2 other nearby Spiders will also be befriended for the same amount of time. When befriended, Spiders will follow Webber and attack whatever he's targeting. Webber, always so eager to make new friends, can befriend Spiders, Spider Warriors, Cave Spiders, Spitters and Dangling Depth Dwellers by giving them any Food type they can eat. Such food is Monster Meat, Cooked Monster Meat, Monster Jerky and Monster Lasagna. He can also tolerate certain Food that would normally hurt other Characters, making it so he won't lose any Health or Sanity when eating it. He won't lose Sanity when standing near them either. On the other hand, Webber won't be attacked (unless provoked) by Spiders, Spider Warriors, Cave Spiders, Spitters, Dangling Depth Dwellers and Spider Queens. Keep in mind befriending Pig Men with Meat will never work and that Bunnymen target each other's enemy, so if an unpacified Bunnyman is targeting Webber, any of his befriended Bunnymen will target him too.
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However, if these Mobs are befriended, they won't see him as an enemy anymore. He can also secrete Silk, using it as protection from the cold.īelow is a more detailed explanation of his perks.ĭue to his monstrous look, Webber is seen as a threat by Pig Men, Bunnymen, Catcoons and Smallish Tallbirds (if they don't belong to a player) and will be attacked on sight by them, just like a regular Spider. With his newfound body, Webber is able to befriend his fellow Spiders, but as a result of his outward appearance he now finds himself hunted by previously friendly Mobs. Formerly a human child, he now lives inside a Spider after it tried to eat him. Vortex Cloak (Hamlet only.Webber is a playable character.Is a suit of armor that greatly increases the wearers physical prowess to the point of being able to deal considerable damage to bosses and allows them to shoot lazers with a similar effect) Summons a large leg which stomps the ground. Bat Bat (Grants the wielder health upon hitting a target).Requires another person to activate and costs desert stones to use) Allows a person to teleport to a certain location. One-man-band (Temporarily tames a group of people at once).Pan Flute (Puts surrounding creatures to sleep).Telelocator Focus (Guarantees any target hit by the Telelocator Staff gets teleported to a certain location).Telelocator staff (Allows long ranged uncontrollable teleportation on the target).Nightmare Amulet (Causes the effects of insanity on the player, essentially immunizing them to it).Chilled Amulet (Cools down the player and freezes anything nearby that harms them).Life-Giving Amulet (Regenerates the wielder and allows them to resurrect at the cost of all its durability).Dark Sword and Shadow Armor (Exceptionally powerful items capable of dealing noticeable damage to bosses.When used, can passify animalistic targets) Morning Star (Electrocutes hit targets).Prevents poisoning from physical contact) Horned Helmet and Seashell Suit (Shipwrecked only.Tooth Trap (Harms enemies that step on it).
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Bee Mine (Releases bees when stepped on).Various blowdarts (That can induce sleeping, fires, or damage).Weather Pain (Creates a small tornado that targets randomly).
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It is however subject to decay and will weaken as it rots) Ham Bat (A weaponized piece of meat that does not lose durability when used and can deal noticeable damage to bosses.Scalemail (Grants immunity to fire on the wearer).Various suits of armor with various degrees of protection.